Issue, track, and scan tickets — with an offline-first scan queue and sub-100ms response at the gate. Immersive runs live or die by seconds. We handle the operations — timed entries, per-zone capacity, cast and crew scheduling — so your team stays in the experience, not the spreadsheet.
Issue in ATLVS — Generate tickets by allocation, by persona, with QR codes ready to go. On immersive experiences jobs, this shows up as installations, walk-throughs, pop-ups.
Scan in COMPVSS — Phone camera. Sub-100ms scan response. Four clear result states. On immersive experiences jobs, this shows up as installations, walk-throughs, pop-ups.
Zero duplicates — Every ticket scans exactly once, even with multiple gates scanning under pressure. On immersive experiences jobs, this shows up as installations, walk-throughs, pop-ups.
Offline queue — Scans queue on the device and replay in order when the network returns. On immersive experiences jobs, this shows up as installations, walk-throughs, pop-ups.
Immersive Experiences demand operations software that respects narrative pacing — timed-entry scheduling, per-zone staffing, capacity ceilings, role-specific guides, and an advancing system that treats every act as its own discipline.
The same primitives that ship in our Ticketing + check-in module — applied to immersive experiences workflows.
Generate tickets by allocation, by persona, with QR codes ready to go.
Phone camera. Sub-100ms scan response. Four clear result states.
Every ticket scans exactly once, even with multiple gates scanning under pressure.
Scans queue on the device and replay in order when the network returns.
Every attempt captured with result and scanner identity.
Abuse protection without getting in the way of legitimate traffic.
Sign up free for small teams. Per-org pricing the rest of the way up.
One database. Every module reads from the same record.
Free, forever, for small teams. Per-org pricing the rest of the way up.