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  1. Home
  2. Features
  3. Logistics + Transport
  4. Immersive Experiences
Logistics + Transport · Immersive Experiences

Logistics + Transport for Immersive Experiences.

The travel-and-trucking layer most production tools skip. Trucking, ratecard, accommodation, ground transport runs — all on one record. Immersive runs live or die by seconds. We handle the operations — timed entries, per-zone capacity, cast and crew scheduling — so your team stays in the experience, not the spreadsheet.

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How It Shows Up

What Immersive Experiences Teams Run On Logistics + Transport.

Freight + trucking — Lanes, drivers, equipment, BOLs, signed POD images. On immersive experiences jobs, this shows up as installations, walk-throughs, pop-ups.

Ground transport — Crew + talent runs with vehicle, driver, pickup / drop, manifest. On immersive experiences jobs, this shows up as installations, walk-throughs, pop-ups.

Accommodation blocks — Hotel blocks per show with crew roster reconciliation. On immersive experiences jobs, this shows up as installations, walk-throughs, pop-ups.

Ratecards — Per-vehicle and per-driver rates with auto-cost rollup to budget. On immersive experiences jobs, this shows up as installations, walk-throughs, pop-ups.

Industry Outcomes

What Changes For Immersive Experiences Operators.

Immersive Experiences demand operations software that respects narrative pacing — timed-entry scheduling, per-zone staffing, capacity ceilings, role-specific guides, and an advancing system that treats every act as its own discipline.

  • Timed-entry scheduling with enforced capacity ceilings
  • Per-zone staffing grid with role, shift, and break tracking
  • Cast and crew scheduling separated from front-of-house
  • Per-ticket scan with immediate capacity decrement
  • Incident reports with chain-of-custody for compliance
  • Per-actor KBYG with safety protocols and character bible

The Logistics + Transport Feature Set.

The same primitives that ship in our Logistics + Transport module — applied to immersive experiences workflows.

Freight + trucking

Lanes, drivers, equipment, BOLs, signed POD images.

Ground transport

Crew + talent runs with vehicle, driver, pickup / drop, manifest.

Accommodation blocks

Hotel blocks per show with crew roster reconciliation.

Ratecards

Per-vehicle and per-driver rates with auto-cost rollup to budget.

Per-diems

Auto-calculated by city × day; flow into finance for payroll.

Driver portal

Drivers see their runs in GVTEWAY. POD upload from the phone.

Run Logistics + Transport On Immersive Experiences Production.

Sign up free for small teams. Per-org pricing the rest of the way up.

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Logistics + Transport for Immersive Experiences · FAQ

Do drivers need an account?
No. Drivers get a portal link scoped to their runs — view manifest, upload POD, mark complete. The link is the access; revoke any time.
Can we book hotels directly?
Not in v1. We track the block, the rate, the roster reconciliation. The booking itself stays with your travel desk or GDS.
Can we enforce hard capacity per zone?
Yes. Each zone has a maximum headcount. The scanner refuses entries that would exceed it, routes the guest to waitlist, and promotes when someone exits.
Can we publish a separate guide for cast vs. front-of-house?
Yes. KBYG guides are per-persona. Cast sees blocking, cue notes, and safety drills. Front-of-house sees guest flow, FAQ, and emergency procedures.
How are incidents handled?
One-tap from the field. GPS, photo, and reporter captured automatically. The report routes to the safety lead, and the audit log preserves chain-of-custody for insurance.

Other Modules For Immersive Experiences.

One database. Every module reads from the same record.

Office ConsoleStakeholder PortalsField Mobile AppAI assistantFinanceProcurementProductionComplianceInteractive ProposalsEvent Guides (KBYG)Ticketing + check-in

Logistics + Transport For Other Industries.

Live EventsConcertsFestivals & ToursBrand ActivationsCorporate EventsTheatrical PerformancesBroadcast, TV & Film

ATLVS Is Open.

Free, forever, for small teams. Per-org pricing the rest of the way up.

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