Sling's center of gravity is the schedule and the conversation around it: build shifts, catch conflicts, message the team, watch labor cost against the roster. For an hourly team that is most of the job. A production crew's job only starts there. Once the schedule holds, the questions become who scanned in at the gate, which punch items closed before doors, who has custody of the radios, and what the incident record says. COMPVSS answers those on the same org store the operator console and portals read.
Last updated June 18, 2026
Side by side, no marketing math.
| Feature | ATLVS | Sling |
|---|---|---|
Shift scheduling with conflict warnings | ||
Team messaging + newsfeed | ||
Time clock with geofencing | ||
Labor cost tracking against the schedule A published Sling strength | Via console reporting | |
Payroll integrations | Via export + API | |
Offline-first field PWA | Not published | |
Ticket/credential gate scan (offline, sub-100ms) | ||
Incidents, punch lists, daily logs, handovers | ||
Asset custody + GTIN scan-to-fulfil | ||
Per-org pricing, unlimited users Sling prices per user (published pricing) |
COMPVSS carries shifts and swaps too, then keeps going: the scan at the gate, the punch item with a photo, the handover at shift change, the custody move on the forklift keys.
Offline-first means punches and scans keep working when the site has no signal, then replay with provenance. A scheduler with a connected app assumes the network.
Per-org pricing means the 250 extra hands for load-in week do not change the bill.
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