DICE's published position is the fan side: a mobile app where fans discover shows and buy tickets held securely in-app, a stated no-hidden-fees stance, and partner tooling for venues and promoters to create events, track sales and get paid, with discovery driving a meaningful share of sales. It is a consumer product with a partner console behind it. ATLVS lives behind the listing: COMPVSS runs the crew and the gate offline-first, the incident and custody record, and the credential advance; LEG3ND holds the knowledge; GVTEWAY faces the public for talent, gigs and RFPs. The operator console is coming.
Last updated June 18, 2026
Side by side, no marketing math.
| Feature | ATLVS | DICE |
|---|---|---|
Consumer discovery app that sells tickets DICE's published core | ||
Fan-first ticketing: face value, tickets held in-app | ||
Partner tools: event setup, sales tracking, payouts | Console: coming soon | |
Offline gate scan on your own gate (sub-100ms, journaled) | Not published | |
Credential advance tied to the production | ||
Field crew ops (shifts, incidents, custody) | ||
Knowledge hub: courses, certifications, SOPs | ||
Public marketplace beyond tickets (talent, gigs, RFPs) | ||
Per-org pricing, unlimited users | Not published |
DICE gets the fan to the door. ATLVS runs everything the fan never sees: the advance, the crew shifts, the incident chain, the custody trail and the gate journal, on one org record.
COMPVSS scans offline on your own hardware and journals every result. The production's access record belongs to the production.
GVTEWAY faces the public with talent, gigs and RFPs, and LEG3ND keeps the org's knowledge. A ticketing platform has no reason to carry either.
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